Leaf Co. – DirectX 11/ C++

Members: Matthew DeNovio, Erik Buchholz, Sam Morrison, Blake Gross, Torey Scheer


Leaf Co. is a game where two teams of leaf rakers face off against one another in a battle to collect the most leaves before the sun sets. The winning team gets paid.

The style of the game is a result of a photo we saw of a low poly tree with orange leaves.

Some graphics techniques used to develop this look were shadow mapping using the depth buffer to determine what is in shadow, bloom, and edge highlighting. Besides graphics I dealt with the majority of the file I/O, loading assets and setting up the model data. For animations a key frame animation system was built that allows for characters to have multiple animations and the ability to switch between them.

Download the game here